--- title: "Reaction times — screens and input" description: "2 measured reaction and reflex times covering screens and input, each labelled as a reflex, a reaction or a design value. The distinction is the point." url: https://atoneplace.net/reaction-time/screens/ site: "At One Place" --- # Screens and input 2 figures covering screens and input, fastest first. | What | Typical | Range | Kind | What is measured | | --- | --- | --- | --- | --- | | Latency added by your screen and mouse | 35 ms | 20 ms–80 ms | Physical limit | End-to-end delay between a frame being drawn and an input being registered by software. | | Professional gamer reaction time | 190 ms | 150 ms–220 ms | Reaction | Simple visual reaction in a game context, on low-latency hardware. | - [Latency added by your screen and mouse](https://atoneplace.net/reaction-time/display-input-latency/) — 35 ms - [Professional gamer reaction time](https://atoneplace.net/reaction-time/esports-reaction/) — 190 ms ## Related pages - [The basic senses](https://atoneplace.net/reaction-time/senses/) - [Reflexes](https://atoneplace.net/reaction-time/reflexes/) - [Driving](https://atoneplace.net/reaction-time/driving/) - [Sport](https://atoneplace.net/reaction-time/sport/) - [How it varies between people](https://atoneplace.net/reaction-time/people/)