Screens and input
2 figures covering screens and input, fastest first.
| What | Typical | Range | Kind | What is measured |
|---|---|---|---|---|
| Latency added by your screen and mouse | 35 ms | 20 ms–80 ms | Physical limit | End-to-end delay between a frame being drawn and an input being registered by software. |
| Professional gamer reaction time | 190 ms | 150 ms–220 ms | Reaction | Simple visual reaction in a game context, on low-latency hardware. |
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