At One Place

Screens and input

2 figures covering screens and input, fastest first.

What Typical Range Kind What is measured
Latency added by your screen and mouse 35 ms 20 ms–80 ms Physical limit End-to-end delay between a frame being drawn and an input being registered by software.
Professional gamer reaction time 190 ms 150 ms–220 ms Reaction Simple visual reaction in a game context, on low-latency hardware.

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